Scoopy banoopy bugsnax8/17/2023 ![]() Kotaku: The grumpuses too are all unique characters. The whole process was bananas start to finish and I loved every step of it. The scripts were the funniest thing in the world because the entire page would just say ‘Scoopy Banoopy’ over and over again. What does that sound like?” and they would improvise hilarious voices until we found one we liked. ![]() In the recording booth our voice director, Michael Csurics, would tell them, “You’re a hot dog, you crawl around like a worm, you are only able to say your own name which is Weenyworm. Zuhn: I wish any of us at Young Horses had the talent to pull that off, but the bugsnax are all voiced by professionals! The good folks at Brightskull called in the likes of Robbie Daymond and Cristina Valenzuela, and they were assigned six or so bugsnax each. Kotaku: Did you hire professionals to voice the bugsnax? For some reason, I have some grand fantasy that the bugsnax are voiced by normal non-voice acting folk that work for your studio and you just shoved everyone in a booth one day and said “give me your best bugnsax impression” and the best ones were picked. ![]() Sometimes we’d build a bugsnak based on a really strong visual design, sometimes to fill a mechanical need, and sometimes just for the sake of a joke! You could say that our design process was controlled chaos.Ī Green Crapple and a Cinnasnail. We wanted to make sure we had a big variety of flavours, temperatures, body shapes, abilities, etc. When we set out to make the creatures themselves, we made a big list of iconic foods (burger, fries, cake) and iconic bugs (ant, dragonfly, scorpion), and looked for ways to connect them. ![]() That got combined with John Murphy’s pitch about muppets that are mutated by what they eat, and Devon Scott-Tunkin’s pitch about screaming bananas, and at the end of our pitching process it had become Bugsnax! Kevin Zuhn: The initial seed came from an old drawing I did in college of a waffle mixed with a caterpillar (the Wafflepillar), which I turned into a pitch about collecting bugs made of food. Kotaku: Can you tell me what your vision was for the bugsnax? How did you come up with this idea? What was your design process like? (This interview has been lightly edited for clarity.) ![]()
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